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City Life: World Edition Review (Unofficial)


Since 1989, the world of PC video games has seen its share of city-builder simulations.  From the Sim City series to the Caesar series, the market grew a niche for those interested in creating their own dream city.  The relative newcomer to this genre is City: Life World Edition, who distributed by CVS USA, brings European sophistication to an American invention. This game lets buildings and roads lie in modern and abstract layouts, which starkly contrasts from the "grid-like" framework of previous city-simulators.  Today, the focus shifts from infrastructure-driven game play to a stronger degree of human realism.  How so?  You must ensure social harmony between diverse socioeconomic groups in your city.   Socioeconomic exchange and integration help bring a stronger degree of realism to a genre of software often seen as the gamer's infrastructural fantasy world.  At the end of the day, Calrog.com gives City Life: World Edition a "00,02, 01,01,02,04b,.gif" width="25" height="25">00,02, 01,01,02,04b,.gif" width="25" height="25">00,02, 01,01,02,04b,.gif" width="25" height="25">00,02, 01,01,02,04b,.gif" width="25" height="25">00,02, 01,01,02,04b_2,.gif" width="25" height="25">" rating (out of five).





     
    What the game is all about: If you're new to the genre of city-builder games, it's really simple.  You're given plot(s) of land and to urbanise and maintain.  You provide the infrastructure and the citizens will come.  Every decision you make, including which type of store you plot onto the figurative street-corner of Kingsway and O'Donnell Quay, to the width of the roadway adjacent to that figurative store, etc., could provide a butterfly effect of socioeconomic wealth (or doom) to nearby residents.  In City Life: World Edition, you must properly distribute six socioenonomic groups  evenly and prevent hatred and non-violence between the neighbourhoods that integrate these socioeconomic groups.  Search similar photos
     


     
 

Eagle-eye overview:


Here's a quintessentially breathtaking view of a coastal city.


Blue-outlined streets refer to one socioeconomic group ("Blue Collars"), whist red refers to another.

 
     


Are there any cons to the game?


The game comes load with ~twenty-five maps.  Whilst each map has varying and impressive arrays of terrain and atmosphere, it's not possible to self-create a map from scratch.  Relative to the game's format, a terrain-editing tool would have been optimal for those who want to design their own mountains, valleys and shorelines.

At which choice locations can this game be bought?



Deutschland:  MediaMarkt Kaufhaüser
la France:  PowerBoutique.net
the United States: GameStop stores

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  The Streets, and where these go:


Your city can have four different types of roads, including a center-divided two laned road.  Out of the box, that's a first in city-builder simulations.


Here, a six-laned bridge crosses sparkling blue water.

 
     

     
  The People:


Your city holds six socioeconomic groups. Above is a close-up view of the Fringe socioeconomic group, whose progressive-minded souls present a sense of individuality and imagination.

 
       



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